> For the complete documentation index, see [llms.txt](https://docs.hoodloot.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.hoodloot.com/game-assets-and-token/outlaws.md).

# The Merry Men

![The band of Sherwood](/files/OWhF3g9tyRzEudTi2Onp)

The Merry Men are your outlaws. Place them in open slots inside your hideout and they begin contributing to the global HOODLOOT Loot Rate immediately — every Robinhood Chain block, roughly every 100 milliseconds, non-stop.

***

## Key Attributes

| Attribute          | Description                                                                                  |
| ------------------ | -------------------------------------------------------------------------------------------- |
| **Price ($SHARE)** | Cost to recruit. 75% of this is given to the poor (burned) permanently on purchase.          |
| **Loot Rate (LR)** | Your Loot Rate contribution to the network. Directly determines your share of block rewards. |
| **Upkeep (U)**     | The draw against your hideout's upkeep cap. Cannot exceed your current hideout's total.      |

***

## 🛒 Recruiting and Placing Merry Men

Recruit an outlaw from the Roster. They are placed into your next available slot automatically and begin looting immediately. **No separate staking step.**

{% hint style="warning" %}
**Before recruiting, your hideout must have:**

* At least one empty slot
* Enough remaining upkeep capacity for the outlaw's upkeep draw

If either requirement is not met, the recruit is blocked until you upgrade your hideout or remove a placed outlaw.
{% endhint %}

***

## 🏆 The Full Roster

| No. | Name                         | Price ($SHARE) | Loot Rate (LR) | Upkeep (U) |
| :-: | ---------------------------- | :------------: | :------------: | :--------: |
|  1  | Ragged Peasant               |      FREE      |       100      |      1     |
|  2  | Village Poacher              |       10       |       180      |      6     |
|  3  | Barefoot Archer              |       20       |       420      |      8     |
|  4  | Much the Miller's Son        |       32       |      1,000     |     10     |
|  5  | Elf Scout of Sherwood        |       88       |      5,000     |     30     |
|  6  | Will Scarlet, Elf-Trained    |       196      |     15,000     |     50     |
|  7  | Elven Ranger                 |       330      |     20,000     |     90     |
|  8  | Little John, Oakheart        |       772      |     60,000     |     200    |
|  9  | Maid Marian, Elf-Blessed     |      1,524     |     120,000    |     400    |
|  10 | Sylvan Elf-Knight            | 🔒 Coming soon |       ???      |     ???    |
|  11 | The Golden Elf-Archer        | 🔒 Coming soon |       ???      |     ???    |
|  12 | Elf-Lord of Sherwood         | 🔒 Coming soon |       ???      |     ???    |
|  13 | Robin Hood, the Golden Arrow | 🔒 Coming soon |       ???      |     ???    |

{% hint style="info" %}
**Merry Men 10–13 are coming soon.** The live roster runs from the Ragged Peasant to **Maid Marian, Elf-Blessed (No. 9)**. The Elf-Knight, Golden Elf-Archer, Elf-Lord, and Robin Hood himself are still on the road — their stats are revealed at release.
{% endhint %}

### 🔓 Recruiting & Hideout gating

Which Merry Men you can recruit is gated by your [**Hideout**](/game-assets-and-token/hideouts.md) **tier** — the greenwood only trusts you with grander outlaws as your base grows:

|         Hideout tier        | Unlocks up to                                 |
| :-------------------------: | --------------------------------------------- |
|     **H1** Forest Hollow    | the four humans — Ragged Peasant → Much (1–4) |
|      **H2** Hollow Oak      | Elf Scout of Sherwood (5)                     |
|    **H3** Greenwood Camp    | up to Elven Ranger (7)                        |
|     **H4** Riverside Den    | up to Maid Marian, Elf-Blessed (9)            |
|  **H5** Sherwood Stronghold | Sylvan Elf-Knight (10) 🔒                     |
|     **H6** Outlaw Warren    | The Golden Elf-Archer (11) 🔒                 |
| **H7** Nottingham Safehouse | Elf-Lord of Sherwood (12) 🔒                  |
|    **H8** The Undercroft    | Robin Hood, the Golden Arrow (13) 🔒          |

{% hint style="info" %}
Items marked 🔒 are **coming soon** — the gating is shown so you can plan your climb.
{% endhint %}

***

## Outlaw Profiles

{% tabs %}
{% tab title="1–4 Early" %}
**🧑‍🌾 Ragged Peasant — FREE · 100 LR · 1 U** Free from the start. One good arm, one bad bow. 100 LR at 1 U is humble, but it gets you on the board. Every legend begins here.

***

**🏹 Village Poacher — 10 $SHARE · 180 LR · 6 U** Knows the deer trails. The first real recruit — 80% more Loot Rate for a handful of $SHARE. A no-brainer for any new player with a few blocks of rewards saved.

***

**🎯 Barefoot Archer — 20 $SHARE · 420 LR · 8 U** No boots, but a steady aim. 420 LR at 8 U. Punches above its price — excellent for early Forest Hollow and Hollow Oak builds.

***

**💪 Much the Miller's Son — 32 $SHARE · 1,000 LR · 10 U** Loyal, sturdy, and quick with a quarterstaff. 1,000 LR at 10 U. The first outlaw that starts to feel like real Loot Rate.
{% endtab %}

{% tab title="5–7 Mid" %}
**🧝 Elf Scout of Sherwood — 88 $SHARE · 5,000 LR · 30 U** The first woodland elf to answer Robin's call — lithe, keen-eyed, silent on the leaf. The first major jump: 5,000 LR at 30 U. Your network share takes a meaningful leap. The first outlaw worth stacking multiples of.

***

**⚔️ Will Scarlet, Elf-Trained — 196 $SHARE · 15,000 LR · 50 U** A dashing human blade now honed by elven archers — scarlet cloth over elf-silver. 15,000 LR at 50 U. Excellent upkeep-to-loot ratio. A Greenwood Camp or Riverside Den filled with these is a competitive early band.

***

**🏹 Elven Ranger — 330 $SHARE · 20,000 LR · 90 U** A true ranger of the deep wood, cloaked in living leaves with a moonsilver bow. 20,000 LR at 90 U. The first outlaw that starts to demand serious upkeep capacity from your hideout.
{% endtab %}

{% tab title="8–9 High" %}
**🪓 Little John, Oakheart — 772 $SHARE · 60,000 LR · 200 U** The giant, sworn-brother to the elves, swinging a rune-carved oak great-staff. High output, high upkeep — 60,000 LR at 200 U. A major Loot Rate jump. Requires Sherwood Stronghold or above to run effectively.

***

**🗡️ Maid Marian, Elf-Blessed — 1,524 $SHARE · 120,000 LR · 400 U** Noble by birth, blessed by the elves — radiant, and deadlier for it. Enterprise-grade loot: 120,000 LR at 400 U. You will need an Outlaw Warren or Nottingham Safehouse to deploy multiples. **The current top of the live roster.**
{% endtab %}

{% tab title="10–13 Endgame 🔒" %}
*The elven high tiers are **coming soon** — names and lore below, stats revealed at release.*

**🛡️ Sylvan Elf-Knight — 🔒 Coming soon** An elven knight in gilded leaf-armour, loosing a glowing living-wood longbow as the old magic wakes. The entry point to end-game Loot Rate.

***

**🏹 The Golden Elf-Archer — 🔒 Coming soon** An elven master whose golden bow never misses. Astonishing loot-per-slot.

***

**👑 Elf-Lord of Sherwood — 🔒 Coming soon** A noble elf-lord crowned in silver and gold, radiant with old-wood power — one of these changes your leaderboard position overnight.

***

**✨ Robin Hood, the Golden Arrow — 🔒 Coming soon** The legend himself, elf-crowned and blazing with light. The maximum Loot Rate in HOODLOOT. **This is what the whole game is building toward.**
{% endtab %}
{% endtabs %}

***

## 📊 Loot-per-Upkeep Efficiency

When your **upkeep cap** is the bottleneck (common at every tier), what matters is Loot Rate *per unit of Upkeep* — how much loot each point of your cap buys.

|  No.  | Name                      |      LR |   U | LR per U |
| :---: | ------------------------- | ------: | --: | :------: |
|   1   | Ragged Peasant            |     100 |   1 |    100   |
|   2   | Village Poacher           |     180 |   6 |    30    |
|   3   | Barefoot Archer           |     420 |   8 |   52.5   |
|   4   | Much the Miller's Son     |   1,000 |  10 |    100   |
|   5   | Elf Scout of Sherwood     |   5,000 |  30 |   166.7  |
|   6   | Will Scarlet, Elf-Trained |  15,000 |  50 |    300   |
|   7   | Elven Ranger              |  20,000 |  90 |   222.2  |
|   8   | Little John, Oakheart     |  60,000 | 200 |    300   |
|   9   | Maid Marian, Elf-Blessed  | 120,000 | 400 |    300   |
| 10–13 | 🔒 Coming soon            |     ??? | ??? |    ???   |

The trend is clear: **higher tiers are more upkeep-efficient**, so the endgame goal is to unlock enough upkeep cap (via [Hideouts](/game-assets-and-token/hideouts.md)) to fill every slot with the highest tier you can afford — the coming-soon elven high tiers will push that ceiling further still.

***

## 📐 Strategy Notes

{% hint style="info" %}
**Efficiency vs. Upkeep**

Will Scarlet, Elf-Trained (No. 6) at 300 LR per unit of upkeep is among the most efficient mid-tier picks — useful when your upkeep cap is the bottleneck and you can't yet afford the top tiers. Maid Marian, Elf-Blessed (No. 9) at 300 LR per unit of upkeep is the current live-roster workhorse when slots and upkeep are both abundant.

**Stacking vs. Diversifying**

Filling a hideout with copies of a single high-tier outlaw is almost always more effective than spreading across tiers. Each slot in a Nottingham Safehouse filled with Maid Marians delivers the maximum live Loot Rate from that footprint.
{% endhint %}

{% hint style="danger" %}
**The Redistribution Impact**

Every recruit gives 75% of its $SHARE cost to the poor permanently. A single Maid Marian, Elf-Blessed recruit redistributes **1,143 $SHARE** from the circulating supply — and the coming-soon elven high tiers will redistribute far more.

Large players are the primary deflationary force in the HOODLOOT network.
{% endhint %}


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