> For the complete documentation index, see [llms.txt](https://docs.hoodloot.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.hoodloot.com/how-it-works.md).

# How It Works

> **Rob the block. Share the wealth.** HoodLoot is an onchain idle‑mining game on **Robinhood Chain**. You recruit a band of outlaws — the Merry Men — deploy them in your hideout, and they loot **$SHARE** from every block. It's *Robin Hood, as a mining economy.*

***

## The one‑minute version

1. **Claim a hideout** (Forest Hollow — free to enter, a small ETH toll). Your **free starter outlaw** is minted to your wallet with it.
2. **Recruit outlaws** — spend $SHARE to *mint* a Merry Man into your wallet. 75% of the cost is **burned** ("given to the poor"), 25% goes to the **War Chest**.
3. **Deploy** outlaws onto tiles in your hideout — this *stakes* them, and only staked outlaws earn.
4. Your band's **Loot Rate** earns a share of every block's **$SHARE** emission, forever, \~10 blocks a second.
5. **Claim** your loot, **upgrade** your hideout for more room, and climb the **Legend** ranks for permanent multipliers.

***

## The core loop, step by step

### 1. Claim your hideout

Everyone starts at **Tier 1 — Forest Hollow**, a free hollow under the roots. Entering pays a small ETH toll (\~$30, valued live via Chainlink) into the War Chest, and **mints your free Ragged Peasant** straight to your wallet.

![Tier 1 — Forest Hollow](/files/DbLFuSYh7em7abs5Kp55)

Each hideout grants two limits:

|                | Meaning                                                |
| -------------- | ------------------------------------------------------ |
| **Slots**      | how many outlaws you can deploy at once                |
| **Upkeep (U)** | the total upkeep budget your deployed outlaws may draw |

You climb through **9 hideouts**, each with more slots and a much larger upkeep budget.

### 2. Recruit (mint) ≠ Deploy (stake)

This is the heart of the game, and the two steps are deliberately separate:

* **RECRUIT** — spend $SHARE to **mint** an outlaw ERC‑1155 into *your wallet*. It's yours to keep, trade, or sell — but it **earns nothing** while it sits in your wallet. On recruit, **75% of the cost is burned** and **25% goes to the War Chest**.
* **DEPLOY** — **stake** an outlaw you own onto a hideout tile. Now it's *working* — it adds its **Loot Rate** and draws its **Upkeep**. Only **deployed** outlaws earn $SHARE.

You can also:

* **RECALL** — unstake a deployed outlaw back to your wallet. You keep it, its slot + upkeep free up, mining stops. Redeploy any time.
* **RELEASE** — burn a deployed outlaw for good to free its slot + upkeep. No $SHARE back — purely to make room.

### 3. Loot $SHARE from every block

Every Robinhood Chain block (\~100 ms) emits a fixed amount of **$SHARE**, split across *all* players in proportion to their share of the global **Loot Rate**. Your outlaws take their cut of every block, block after block — you don't have to click. Rewards accrue in‑contract; you **claim** whenever you like.

### 4. Grow — upgrade & ascend

* **Upgrade** your hideout (Tiers 1→9) for more slots and upkeep, so you can field bigger, better outlaws.
* **Legend ranks** *(coming soon)* — a prestige system that will let you reset your run for a **permanent Loot Rate multiplier**. Full details at launch.

### 5. Share the wealth

The theme runs all the way through the economy: 75% of everything spent is **burned** — "given to the poor" — making $SHARE deflationary as the game grows.

***

## The Merry Men

![The band of Sherwood](/files/OWhF3g9tyRzEudTi2Onp)

Thirteen outlaws, from the Ragged Peasant to Robin Hood himself. Each has a **price** (in $SHARE), a **Loot Rate**, and an **Upkeep**. Higher outlaws are far more *loot‑efficient per upkeep* — which is what pulls you up the ladder.

| #     | Outlaw                                                     |                                  | Price ($SHARE) | Loot Rate | Upkeep |
| ----- | ---------------------------------------------------------- | -------------------------------- | -------------- | --------- | ------ |
| 1     | Ragged Peasant                                             | ![](/files/wOncPcllr6nMlbvdcl0u) | Free           | 100       | 1      |
| 2     | Village Poacher                                            | ![](/files/kzSqt2Kilx0rNT7QblbM) | 10             | 180       | 6      |
| 3     | Barefoot Archer                                            | ![](/files/eDReTsnXd4T5ooaMo6ik) | 20             | 420       | 8      |
| 4     | Much the Miller's Son                                      | ![](/files/jwQQdObH1MLvp5LQq3bj) | 32             | 1,000     | 10     |
| 5     | Elf Scout of Sherwood                                      | ![](/files/YYv3zaKLPICiO5Pkoqpo) | 88             | 5,000     | 30     |
| 6     | Will Scarlet, Elf‑Trained                                  | ![](/files/jfgH6LjNBOkutyWw7gL6) | 196            | 15,000    | 50     |
| 7     | Elven Ranger                                               | ![](/files/XIL61GOb3x3v8Q4pXk2o) | 330            | 20,000    | 90     |
| 8     | Little John, Oakheart                                      | ![](/files/nVoRXPHwIsZ6cfTa3svA) | 772            | 60,000    | 200    |
| 9     | Maid Marian, Elf‑Blessed                                   | ![](/files/xBWDImTFx7e2Pg3OvWEZ) | 1,524          | 120,000   | 400    |
| 10–13 | Elf‑Knight · Golden Elf‑Archer · Elf‑Lord · **Robin Hood** |                                  | *coming soon*  |           |        |

> Deployed outlaws are held in the game's custody while they mine. A wallet‑held (undeployed) outlaw contributes **zero** Loot Rate — so trading undeployed outlaws never affects anyone's rewards.

***

## Emission — how $SHARE is minted

$SHARE has a **hard cap of 21,000,000**. **95%** is mined through play; **5% (1,050,000)** is minted once at genesis to seed a locked liquidity pool. No presale, no VC, no team salary reserve.

| Parameter         | Value                                                                |
| ----------------- | -------------------------------------------------------------------- |
| Supply cap        | **21,000,000 $SHARE** (immutable)                                    |
| Player-mined      | **19,950,000 (95%)** via block rewards                               |
| Genesis liquidity | **1,050,000 (5%)** one-time mint, LP locked                          |
| Emission          | **\~0.135031 $SHARE / block** (epoch 0)                              |
| Block time        | \~0.1 s (Robinhood Chain)                                            |
| Halving           | every **77,760,000 blocks (\~90 days)** — emission halves each epoch |
| Split on spend    | **75% burned / 25% War Chest**                                       |
| Referral          | 2.5% of a claim to your referrer                                     |

Rewards use a **MasterChef‑style accumulator**: one global "accumulated $SHARE per unit of Loot Rate" figure rolls forward every block, so every player's share is exact and O(1) to compute — no per‑player loops. The emission clock **starts lazily at the first outlaw ever deployed**, so no schedule is wasted before launch, and the token can never mint past 21M.

***

## Safety & trust

HoodLoot is built to be *credibly un‑ruggable*:

* **Supply, emission, and every price/stat are immutable** — hardcoded at deploy, no owner setter can change them.
* `$SHARE.mint` is hard‑capped at 21M — even a bug can't inflate past it.
* The only owner control is an **emergency Pause** (freeze recruiting/claims if an exploit appears). It **cannot** change numbers, mint, or move your funds — and **RECALL/RELEASE stay open even while paused**, so you can always pull your outlaws back to your wallet.
* Ownership is intended to sit behind a **multisig**.

See the [Disclaimer](/reference/disclaimer.md) — HoodLoot is a game; $SHARE is an in‑game token with no promise of value.

***

## Where next

* [The Merry Men](/game-assets-and-token/outlaws.md) — the full roster & lore
* [Hideouts](/game-assets-and-token/hideouts.md) — all 9 tiers
* [$SHARE Token](/game-assets-and-token/share-token.md) — tokenomics in depth
* [Virtual Mining](/game-mechanics/virtual-mining.md) — the emission math
* [Legend Ranks](/game-mechanics/legend-ranks.md) · [Referrals](/game-mechanics/referrals.md)


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