> For the complete documentation index, see [llms.txt](https://docs.hoodloot.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.hoodloot.com/reference/roadmap.md).

# Roadmap

{% hint style="warning" %}
**This roadmap is indicative, not a commitment.** It shows intended direction and rough sequencing. Priorities, timing, and scope can and will change — nothing here is a guarantee, a deadline, or a promise of any feature or reward. The core game — the loot loop, the burn, the caps — is fixed in the contracts; everything below is *reach and polish* on top of it.
{% endhint %}

***

## Now — the game is built

The full game is playable end to end: recruit, deploy, mine, claim, and upgrade.

* All **13 Merry Men** and **9 Hideouts** in the game.
* The full onchain contract suite authored for Robinhood Chain.
* *Legend Ranks — coming soon.*

***

## Testnet

Put the real contracts on **Robinhood Chain testnet** and play against live chain state with free faucet ETH.

* Contracts live on testnet, verified on the block explorer.
* Real transactions, **no real value** — a public playtest to stress the loop and the economy.

***

## Mainnet

Launch on **Robinhood Chain mainnet** with real ETH gas and tolls.

* An independent **security review** before any real value is involved.
* Live $SHARE emission, real ETH tolls to the War Chest, real burns Given to the Poor.
* $SHARE liquidity on Robinhood Chain.

***

## Cosmetic outlaw skins

Purely cosmetic outlaw skins as collectible NFTs — visual flair only.

* No pay-to-win: skins never change Loot Rate, Upkeep, or anything that drives rewards.
* Tie-in with the escalating tier-1 → tier-13 art direction.

***

## Seasons & leaderboard prizes

Recurring competitive seasons on top of the persistent economy.

* Time-boxed seasons with their own leaderboards.
* Season prizes and recognition for top outlaws.
* Rotating events and challenges to keep Sherwood lively.

***

## Beyond

Directions under consideration — even more speculative than the above:

* Deeper social / guild play around the referral network.
* Additional War Chest utility.
* Community-driven events and lore expansions.

{% hint style="info" %}
The one thing that won't drift is the **money math**: 21M cap, per-block halving emission, 75% burn / 25% treasury, 2.5% referral. Those are the game — everything on this roadmap is built *around* them. See [$SHARE Token](/game-assets-and-token/share-token.md).
{% endhint %}


---

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